School of Communication

Bachelor of Communication (Hons) in Game Design and Animation

Programme Code

JS2370


Year of Entry

JUPAS - HKDSE: Year 1

Mode of Study

Full Time

Duration of Study

4 Years

Medium of Instruction

The medium of instruction for classroom teaching (in all forms) at HKBU is English, except for those courses that are granted exemption.

Fund Type

Government Funded

First Year Intake Number

20

Class Start Date

September 2025

Annual Tuition Fees

HK$44,500 (local); HK$175,000 (non-local) i

Credits Required for Graduation

128

Programme Requirements

 
HKDSE Core Subject(s) Minimum Level
CHINESE LANGUAGE 3
ENGLISH LANGUAGE 3
CITIZENSHIP AND SOCIAL DEVELOPMENT Attained
MATHEMATICS COMPULSORY PART 2
Elective Subject(s) Minimum Level
ANY 2 SUBJECTS Notes 3

Notes for elective subjects:

1)One of the electives must be any Category A subjects (excluding Extended Part of Mathematics (Module 1 or Module 2));

2)The other elective can be any of the following subjects:
a) Category A subjects (including Extended Part of Mathematics (Module 1 or Module 2));
b) Related Category B (Applied Learning) subjects (with "Attained with Distinction (I)" or above) listed in the following website: https://www.comm.hkbu.edu.hk/admission/en/ApL_2025_entry.pdf;
c) Category C (Other Language) subjects.
Please refer to the following link for the details of General and Programme Entrance Requirements:
http://admissions.hkbu.edu.hk/ug/jupas_requirement

Remarks on other requirements:

1)Good results in English Language, Mathematics Compulsory Part and Visual Arts subjects are preferred.

2)High choice banding in JUPAS application is preferred.

3)Candidates may be required to attend an interview. Candidates are required to present their portfolios during the interview. They may be required to submit their portfolios before/after the interview. 

4)Candidates should prepare their portfolios in digital format for the ease of presentation. Portfolios should demonstrate candidates' potential in creativity, visual and design literacy, animation and/or game design.

         

Programme Description

The Game Design and Animation Major offers a coherent curriculum with emphasis on both game design and computer animation. The holistic learning experience will equip students for a wide range of career opportunities in digital entertainment, arts and culture, as well as to prepare them for more advanced study. The curriculum comprises fundamental courses in game design and animation; from drawing and animating for storytelling to coding, programming and mathematical concepts behind them, as well as social and historical studies of game design and animation. Moreover, students can further develop their expertise in senior years through specialisation in either Advanced Game Design Stream or Advanced Animation Stream to deepen their knowledge and skills for the preparation of their Final Year Honours Projects.

 

Unique Features

The programme provides a unique professional education in game design and animation with a broad elective study through a comprehensive list of courses offered by Department of Interactive Media, Department of History, Department of Music, and the Academy of Film to enrich students’ liberal arts education learning experience.

Transdisciplinary Second Majors / Second Majors

The University envisions the importance of transdisciplinary innovations in response to the global challenges and offers a flexible curriculum structure that is much more agile and fits the present and yet-to-known future needs. Students will have the opportunity to opt for a transdisciplinary second major (TSM) / second major (SM) on top of their major. TSMs are geared for particular talent needs in Hong Kong and prepare students to pool knowledge from different disciplines to excel in multiple career, whereas SMs prepare students to gain in-depth knowledge from another discipline to complement the first major. This approach equips students not only for their careers, but also the future development of their respective fields. Nine TSMs / SMs will be launched in the 2025/26 academic year (subject to the approval of the University Senate).

Career Opportunities

Career prospects for graduates include game designer, game programmer, animator, creative professional in digital media such as TV, film, and social media, and content creator in industries such as advertising, branding, online communication, and visual design. 

 

Remarks

i. Subject to University annual review.

ii. Please note that the statistics for the Bachelor of Communication in Film (Animation and Media Arts Concentration) programme in 2021 are posted for applicant's reference only.  

Extended Part of Mathematics (Module 1 or Module 2) can be recognised for fulfilment of the second elective requirement.

The Programme will consider specified Category B subjects (Applied Learning) (with “Attained with Distinction (I)” or above) listed in the following website: https://www.comm.hkbu.edu.hk/admission/en/ApL_2025_entry.pdf for fulfilment of the second elective requirement.

The scores for Category B subjects are converted as follows:
Attained with Distinction (II)=4, Attained with Distinction (I)=3

The Programme will consider Category C subjects (Other Language) at Grade C or above for fulfilment of the second elective requirement.

The scores for Category C subjects are converted as follows:

Year of Entry

HKDSE Category C Subjects

Conversion Scores

7

5.5

4

2025

Japanese

N1

N2

N3

French, German and Spanish

C1, C2

B1, B2

A2

Korean

Level 6

Levels 4, 5

Level 3

  1. Upon score calculation and compilation of interview results (if any), eligible applicants will be given a rank in the Merit Order List to the JUPAS Office. The Merit Order List will be generated according to the priority given to the list of Tie-breakers. During the admissions process, the following are the most commonly used tie-breakers by the programmes offered by the University.
     
    The most commonly used tie-breakers by the programmes offered by the University
    Tie-breakers Remarks
    HKDSE Academic Score (plus interview score, if any) Derived from the score formula of individual programme
    (The programme will consider the best 5 HKDSE subjects in Academic Score calculation.)
    Interview Performance Applicable to School Principal's nominees / applicants with a disability / OEA applicants / regular applicants with interview
    Band Band A applicants will be ranked first then Band B, and so on.
    A (Prog. Choice 1 - 3) >
    B (Prog. Choice 4 - 6) >
    C (Prog. Choice 7 - 10) >
    D (Prog. Choice 11 - 15) >
    E (Prog. Choice 16 - 20)
    HKDSE English Score Take the best score of HKDSE English Language Result
  2. If a programme ranks the tie-breakers as: '1' to 'HKDSE Academic Score', '2' to 'Band', '3' to 'HKDSE Standard + 1 best X Subject Score', applicants with highest HKDSE Academic Score will be ranked first. If there are two applicants having the same HKDSE Academic Score, the one who places the programme in a higher band choice will be ranked higher. If the two applicants are the same on the first 2 tie-breakers, their HKDSE Standard + 1 best X Subject Score will be compared, the one with higher HKDSE Standard + 1 best X Subject Score will be given a higher rank, and so on.

 

 

Note:

As programmes select students not only on the basis of the HKDSE results, the actual results of the students admitted to each programme may vary from year to year (depending on the overall results achieved by applicants in a particular year, the number of applicants applying to the programme, changes in selection criteria, etc.). Please be reminded that information listed above is for reference ONLY and is subject to change, and should NOT be used to predict the chance of admission to any programme.