The medium of instruction for formal classroom teaching at HKBU is English, except for those courses that are granted exemption.
HK$42,100 (local); HK$140,000 (non-local)
The Film and Television Concentration provides broad training in film and television, with attention to relevant areas of theory, history, and practice.
To equip students with the knowledge required to develop careers in the creative industries, such as audio-visual production and to provide theoretical training in cinematic arts.
Student Learning Experiences
Career prospects for graduates include creative content industries, such as network TV, film, broadcasting, cable TV, multimedia, animation, online and interactive application development, visual and creative communication, and other sectors involved in the use of electronic image-sound media, such as public relations and advertising, IT. education, publishing, corporate communication, arts and media administration and management.
^ Subject to annual review and the University's approval.
We adopt a holistic approach in selecting applicants on individual merits. Applicants are required to meet the University entrance requirements, English Language requirements and Programme entrance requirements (if any).
Associate Degree/ Higher Diploma Students/ Holders
AD/ HD holders or final year students may apply for Year 1 or Year 3 entry.
Transfer students are current students of recognised local/ overseas institutions who are enrolled in a full-time or sandwich government-funded or self-financed degree programme.
Applicants who have completed at least one year of study of a 3-year degree programme or two years of study of a 4-year degree programme may apply for Year 3 entry.
Inter-institutional transfer of students is considered on a case-by-case basis.
Holders of Bachelor’s/ Master’s/ Doctoral Degree or students studying in the final year of a degree programme may apply for Year 3 entry.
Applicants may need to submit a portfolio for assessment. Portfolios should demonstrate the applicant's potential in creativity, visual and design literacy, animation and/ or game design.